A PLUG'S LIFE

We created "A Plug's Life" at the Global Game Jam in January 2015. During that 48 hours, our group of 7 started only with a given theme- "What do we do now?"- and brainstormed to design and create the game. The main design was to have the player rotate the environment itself, instead of the character, to navigate in a maze and find the level exit.

The player controls the Plug to move horizontally and rotate the screen with up/down keys to change the dimention which the Plug is moving on.

The game consists of three levels and a lot of endless wormholes: once the player steps into the wormholes which will cause an endless falling, the recycle sign will show up to tell the player to rotate to the opposite direction.

This is the ending platform of the game, where the Plug meets his female plug and they live happily forever.

The player controls the Plug to move horizontally and rotate the screen with up/down keys to change the dimention which the Plug is moving on.

1/3

Our whole team stayed up a whole Saturday night for this game and managed to have the playable delivery by Sunday afternoon. After the showdown at Sunday afternoon, we were very proud of our game- both for the best effort we made and for the comments we received. We've got a lot of praise for our art and mechanism design (the rotating maze).

There's one comment that made me very proud of my work as a sound designer: a CMU journalist said after playing the game that "I love this game and especially the music. Once I heard it and it's inside of my head and I can't get rid of it. It's like an earworm.”

Here's a link to the CMU article about this event ->
Here's a link to the game package ->