Pecking Order

-Global Game Jam 2018

Pecking Order is my third Global Game Jam game production. This time, I was with 5 other teammates from CMU's Game Design Prototype and Production course taught by Prof. Tom Corbett.

 

The theme for this year was "transmission". I suggested the team to start off by brainstorming on words that have any connection to the theme, i.e. anything that pops up when we think of "transmission". So we ended up with a whole board of words that are related to our theme (the picture right below) and then we started the "linking phase" where we were trying to connect any amount of words to form a game idea. An example of this process is the idea of "farting in the fashion of Morse code and transmit the code by sending smoke(fart) circle across the sky" - which is disgusting (and of course, we didn't use this one) but hilarious at the same time.

After about three hours of brainstorming and discussion, we settled down on the idea of having pigeons as characters and pecking on wires to transmit messages from god to the people living in the house below the wire. We didn't spend too much time on brainstorming and discussion of too many details. Instead, we drew a rough concept art on the board to help everyone get on the same page and we threw ourselves into production right away, saving time for the trial-and-error phase later and for future improvement.

After about three hours of brainstorming and discussion, we settled down on the idea of having pigeons as characters and pecking on wires to transmit messages from god to the people living in the house below the wire. We didn't spend too much time on brainstorming and discussion of too many details. Instead, we drew a rough concept art on the board to help everyone get on the same page and we threw ourselves into production right away, saving time for the trial-and-error phase later and for future improvement.